FIFA 15 Guide to get grips with new features – mcerikson.net

U4341P115DT20140612101146

FIFA 15 has made changes to goalkeepers, player models, ball control and loads more. Here are some quick tips to help you adjust to what’s new in this year’s entry.

Tiki Taka returns
Thanks to the changes made to ball physics, control, player movement and body models in FIFA 15, tiki taka is back. It’s once again possible to make a series of one-touch passes between a cluster of players and leave defenders chasing shadows.

This is a great way to open up play and create space when it becomes a little crowded. Using a series of four or five short passes before switching the ball will help get you out of a jam when defences try to press the ball in numbers. It’s now possible to even make one or two-yard passes, meaning layoffs are achievable, which are great when trying to play the ball into the path of a runner.

You won’t be able to place one-touch passes across the entire pitch with ridiculous switches like in older FIFAs, though. You’ll have to make sure that the player receiving the ball is in a position where he is able to make the pass, otherwise it will lack the power, direction or both.

Use the player’s body to protect the ball
Body position is now even more vital when it comes to shielding the ball. If a defender catches up with the ball carrier, make sure you turn away from him and perform a series of turns using the left stick, this will make it more difficult to be tackled. Don’t simply keep sprinting in the hope you’ll keep the ball. You won’t.

Those three point turns which AI attackers use all-too-frequently can become an excellent tool for coming inside from wide positions. The more intricate ball control in FIFA 15 means players, especially the more skilful ones, are also now more adept at shifting the ball between their feet, meaning sidestepping tackles is now easier.

Goodbye lobbed through balls
EA has nerfed lobbed through balls, so much so that they’ve all but become null and void as an effective tactic against defensive lines.

Not only is it incredibly difficult to get the height and distance of a pass right, but for some reason players find it impossible to control a lobbed through ball, so defenders often get back and steal the ball.

It’s more effective to use a long pass with less power. It won’t go into space, but the receiver will control the ball better and stop the defender from making an easy interception.

Press high in numbers
In single-player, if the full backs receive the ball from the goalkeeper, or indeed have the ball on the flanks near their own penalty box, press with two or three players. If you manage to close down the passing lanes, the defender will blast the ball straight out of play for a throw-in.

Put more power into shots
If you’re through on goal, you’re going to have to use much more power than in previous FIFAs. Thanks to the insane athleticism of FIFA 15’s goalkeepers, you’re going to need to blast the ball beyond their grasp and give them no chance of reaching it.

Use the LT/L2 modifier to drill the shot low if you find the keeper is still able to pluck your shot out of the air. Finesse shots take power off the ball, so try to avoid these unless you’re approaching the goal at such an angle that the curve will help take the ball further away from the goalkeeper.

One touch, then shoot
If you’re able to make a short pass to the feet of your striker in the box, then try your best to have only one touch before taking the shot. This prevents the goalkeeper from being able to prepare for the strike. The touch should also take the ball and striker away from the defender, giving you the space to lash it into the corner of the net.

Shoot across goal
Goalkeepers will parry shots across goal, giving you an extra chance to follow-up and finish the rebound. When running towards goal with the ball, try and aim for the far corner. It’s rare that the goalkeeper will catch the ball, as long as the shot is both accurate and powerful enough.

FIFA 15 Launched TODAY: Reviews Are In!

/

After weeks of anticipating, the big day has finally arrived: release day for FIFA 15 in North America! And the reviews are rolling in. How does this year’s installment in EA’s soccer sim series measure up to last year’s? How are gamers and critics reacting to the changes? Let’s check out the pros and cons of FIFA 15-where the game has evolved over its predecessor, and where it is lagging behind.

Improvements:

Realism and Emotional Intensity

These have been the big buzz words for FIFA this year, and no wonder: the players really do look absolutely fantastic, and so do the pitch and the audience. The player reactions are much more palpable-there are no more stiff faces on the field. Players behave like individuals, and react realistically to their triumphs and shortcomings on the field. They pout, they shout in frustration, they celebrate in victory. They interact with each other in realistic ways. None of this alters actual gameplay, but it feels a lot more natural. Crowd atmosphere is amazing, and really helps to individualize the stadiums themselves, which have been rendered in wonderful detail. Play at Anfield, and you’re sure to hear “You’ll Never Walk Alone.”

Subtle but Powerful Changes to Gameplay

Defenders are a lot more involved. Whereas in the past they would often just stand there being useless when they were needed, they are now much more likely to jump in and do their jobs.

Goalkeepers in particular have received a huge upgrade. This was a big deal this year, and EA has talked about it a lot, so we were excited to see whether the new goalkeepers would live up to our sky-high expectations. The goalkeepers really are doing a much better job this go-around. Enhanced ball physics has also removed some of the predictability out of shots. Surefire shots in the past are now much more randomized (and realistic). Coupled with the improved skill of the goalkeepers, it is now much easier to defend your goal and harder to score against your opponent. Some reviewers have been saying they now think the goalkeepers are overpowered, but these voices are a minority. We feel like they are much more balanced than they used to be.

More varied gameplay. We mentioned a moment ago how the goal shots are more true-to-life, resulting in more variation and less predictability. This applies not just to the goal shots, but to all the gameplay on the field. You can play a lot more hours on FIFA 15 than you could on FIFA 14 and experience a lot less repetition. In fact, so far we’ve been hard-pressed to spot any at all.

Game Mode Improvements

Career mode seems more intuitive than it did in the past (though not much), and there are a ton of options. This is great if you’re a big FIFA player and you know the ins and outs of the game, but may be a bit intimidating for some novices. Lots of different game modes have come back, including skill games, tournaments, Pro Clubs, Co-Op seasons, online play, and of course, Ultimate Team.

Ultimate Team is even better than Career Mode. It should be less tricky for new players to master. There are some balancing issues in UT, including defensive errors, and these do subtract from the game a bit, but not so much that it isn’t still a heck of a lot of fun. Another change is that you can no longer trade cards with friends. While this is a bit sad, they made the change to reduce exploitations that were inflating the transfer market prices way beyond anything remotely reasonable. This should keep top player cards within an affordable range . or at least, a less unaffordable range. As a reminder, this version of FIFA has introduced player loans, so you can sign on these hard-to-afford players for a few games to test them out, which is fun.

Planning is so much easier. Remember when you used to have to head over to FU Thead or FU Twiz to try and plan out the perfect team? Now you can do all of that inside the game using the concept squads feature that has just been introduced. You can test strategies and tactics, and it is awesome. Team Sheets may actually be our favorite new feature on the game. It is amazing to have this level of control for each player.

Negatives

Every game has its imperfections, and FIFA 15 certainly isn’t without them. While player physiques look more athletic, they also look a bit more buff than seems realistic for the majority. There are glitches and bugs, some of which are rather funny-like a player passing his arm straight through his teammate’s body during a celebration. We have yet to see a player float through the air though, which is good! Career Mode could still use some polishing; hopefully next year they will make that a priority. Single-player gaming in general could use some work; EA’s focus seems to be on multiplayer.

In summary? FIFA 15 isn’t a perfect game. You can hardly expect perfection though when there are so many aspects to work on each year, and the developers are always forced to pick and choose. This year we saw a lot of work go into Ultimate Team and the graphics and realism aspects of the game. Next year, hopefully EA will focus more on Career mode. But for now, one thing is certain, and that is that FIFA 15 is the best FIFA game ever, and there are a ton of great reasons to buy FIFA 15 right now!

ArcheAge Launch Update: Capacities, Communication, and Where to Find Info

/

Hi everyone, we’d like to thank you all for being a part of this absolutely massive launch of ArcheAge, Huge archeage gold sale at mmobays.co.

We’ve heard from a lot of you that ArcheAge has stirred up excitement for an MMO in a way that many of you haven’t felt in a long time. When people are in and playing, we hear a lot that the game’s the great, exciting experience they were waiting for.

While it’s been great for many, it’s been uneven for others, most notably if you’re stuck waiting. (We know, we wait in the same queues you do.)

Know that we haven’t been, and won’t be, resting until the experience is great for everyone. We’ve been talking to you a lot about “patience – which has been extreme in some cases for sure.

I’d like to talk about what we’re doing to make sure that all of you can have that same kind of experience.

SERVER CAPACITIES AND YOU

In an ideal world, we have all the hardware we need to host the ideal number of servers, in a way that works best for everyone. We’d strike the perfect balance between launch popularity, when everyone wants to be online 100% of the time, and the settled population of more normal play patterns that will naturally come over time.

In reality, we have to plan capacity months ahead of time, based on things like web site signups, numbers of people who play in alphas and betas, how long they play, and so on. There’s a fair amount of science that goes into it, and in general it’s pretty accurate. We then include extra for overflow, just in case we need more.

In this case, so many entirely new people showed up that we opened not just all of our launch hardware on the first day, but the overflow hardware soon after as well. Since Head Start, we’ve expanded both the number of servers and the capacity of all servers steadily. We try to let you know this both on the forums and on Twitter (@ArcheAge]) whenever this occurs.

Inside the business you’ll hear people call this “problems of success,” but make no mistake – since it negatively affects you, we remain obsessively focused on the “problem” part, not the “success” part. We treat these as high priority problems that we need to solve, as rapidly as possible.

GREAT, THANKS. THAT’S SUPER. WHAT ARE YOU DOING NOW?

Right. There are things going on both in and out of game to make things better:

1) Yes, more hardware is on its way to helping you! We’re still aiming to strike the balance between short and long term and we know with certainty that more hardware is needed for both. We’ve heard both the “more servers” and “no more servers” crowds, and are certain we need to take steps toward more. I’m happy to share that the next round of hardware landed with our team in Texas this morning.

While I do wish that we could violate the laws of space and time to transport physical servers instantly, and help both NA and EU simultaneously, because of the way hardware is shipped out, and factors like “customs,” there will be some delay between helping out the two regions. Do note that we’re doing everything we can to make sure that delay is as minimal as possible. (We are aiming for days, not weeks, between.)

We’ll be talking more about the details here over the coming days, in our Launch FAQ thread.

2) Note that we’ve been more aggressively sweeping AFKers, even manually when needed. For example, while we had said during beta that we were tentatively tolerant of AFK mount riding, we’d be keeping an eye out to see if it became a problem. Well, it’s officially a problem when actual players who will be playing can’t get in.

If you’re not actively playing, please do be aware that you might not be there when you get back. Of course, while we do appreciate creative justifications such as “I am merely celebrating the excitement of launch by exercising my steed in a circular pattern for an extended period of time,” those will still earn a quick trip to desktop.

We’re also going to be setting up a more aggressive AFK timer as is suited to an over-popular launch, and ensuring that there are fewer ways to get around it. Again, this is all to create the greatest opportunity to get active human beings into the game.

3) As with any launch where you get massive numbers of new players, we need great people helping out with the typical things that happen as services scale up, which is why I wanted to talk Customer Service. You have wanted to talk with them. You’ve wanted to talk with them a lot. And they really do want to help.

Trion’s CS team has already been expanded pretty massively, with scores of new people coming on board in the weeks leading up to ArcheAge’s launch. There’s a veritable dedicated army of people wanting to help. We’re also happy to announce that we’re ramping that up even more. As with all of our CS in the past, we’re continuing down the path of natively fluent CS reps in each language we service.

4) Communication is critical during launches – We do get that. I’ve personally tweeted more during this launch than I think I have since Twitter existed. We’re going to be redoubling our efforts, most notably on our forums, with even more people pitching in.

We had been trying to focus our updates into specific known locations, but that’s not having the effect that we had hoped. We need to be in more places and threads that you’re already discussing, so you can expect more of that beginning today, and in a more visibly 24/7 fashion than it might have appeared previously. We’ve been continuously working like crazy knocking down the types of launch issues one might expect, but if you don’t see evidence of it, then it’s not as helpful to you. We get that too.

MMO ArcheAge is DDoSed before it even launches – ArcheAge news

/

Newsbrief: ArcheAge gold , the MMO from Lineage creator Jake Song that has been in development for eight years, is finally getting a Western release tomorrow — but its already being hit with DDoS attacks.
Song founded XL Games back in 2003, and in 2006 started work on ArcheAge, a sandbox-style MMORPG. The game will be released tomorrow in the U.S. and Europe, although its already been available for the past few days to players who paid for the Head Start bundle.

But these head start players have been hit with big problems, and many can only access the game for short periods of time. Now XL Games has stated that this is due to a denial-of-service attack, and the team says it is hard at work to get you back in the game.

DDoS attacks are becoming more and more common in video games. Just recently the PlayStation Network was brought down by such an attack, while earlier this year, Steam, Origin and Battle.net all received attacks on the same night.

New Servers Added: Inoch (NA) and Aier (EU)

Founders, you’ve seen it for yourselves: the population on ArcheAge’s initial Head Start servers has been burgeoning! We’re excited to announce that two new servers are being added during Head Start due to overwhelming demand. Inoch is our new North American server and will be added to the Auction House 1 cluster. Aier is our new European server and will be added to the Auction House 3 cluster.
ArcheAge Gold These new servers will be brought online and available to play today: Monday September 15 at 10:30 AM PDT (GMT-7). See you in ArcheAge, Founders!

Preparing to Launch Warlords of Draenor & Celebrate 10 Years of World of Warcraft

With Warlords of Draenor set to launch on Thursday, November 13, we’ve seen a few questions about how that fits in with our plans for the upcoming 10-year anniversary content. We’re looking forward to celebrating this epic milestone with you, and we want to make sure everyone has plenty of opportunity to take part while still being able to fully enjoy what the expansion has to offer.

The 10- year anniversary celebration will begin in-game on Friday, November 21 and will last until Tuesday, January 6, 2015 at 10 a.m. PST. Everyone who logs in during this time period will receive the incredibly cuddly, feisty, and fiery new Molten Corgi to love, pet, and call their own. You’ll also be able to participate in a pair of special events to commemorate the occasion.

On its Twitter account, Sony said late Sunday most of its services were restored.

w-8

Warlords of Draenor adds a world’s worth of exciting new content for World of Warcraft players to discover. As Azeroth’s displaced heroes venture across

Draenor, they’ll build and manage a mighty Garrison, a customizable fortress that grows with them on their journey; delve into otherworldly draenei temples

and clash in the heart of hostile orc clans’ territory; fight the opposing faction for control of Ashran, a huge and dynamic PvP zone featuring a variety of

personal and cooperative objectives; and take on a wide array of Dungeons, Raids, Battlegrounds, Challenge Modes, and more. No matter what kind of content

you enjoy, your legend is waiting to be forged on Draenor.

Warlords of Draenor is available for pre-purchase now at www.warlords.com. Those who pre-purchase either the digital Standard Edition (SRP: $49.99) or

Digital Deluxe Edition (SRP: $69.99) will be able to immediately? boost one character to level 90, allowing them to experience the latest World of Warcraft

content alongside their friends.??

Warlords of Draenor will also be available in a retail-exclusive Collector’s Edition (SRP: $89.99), which comes equipped with the digital bonus items from

the Digital Deluxe Edition as well as a full-color hardcover art book, a behind-the-scenes two-disc Blu-ray/DVD set, a CD soundtrack, and a Warlords of

Draenor mouse pad. Players should check their local retailer for details and availability and be sure to lock in their preorder, as supplies are limited.

With multiple games in development, Blizzard Entertainment has numerous positions currently available — visit http://jobs.blizzard.com for more information

and to learn how to apply.

?Players upgrading to Warlords of Draenor from World of Warcraft Starter Edition must wait until trial restrictions are removed before character boost

becomes available (may take up to 72 hours).

World of Warcraft: Warlords of Draenor arrives Nov. 13

World of Warcraft’s fifth expansion, Warlords of Draenor, will launch Nov. 13, Blizzard announced today.

The expansion takes place in a new world called Draenor, better known as the home of the orc and draenei races. The area is split into seven zones and

includes new battlegrounds, bosses, dungeons and raids. The game’s level cap has been raised to 100, and players can boost one character to level 90 to jump

into new content immediately.

Warlords of Draenor will include cosmetic updates to several of the game’s races, including human females and males, orcs and gnomes. Players will also be

able to build garrisons — expandable, customizable strongholds to serve as a base of operations.

Blizzard announced the new expansion at BlizzCon 2013.rch shows that the game world tends to magnify what’s there already.”

$90 WoW: Warlords of Draenor Collector’s Edition Revealed — Here’s What’s Included

Following the announcement of upcoming World of Warcraft expansion Warlords of Draenor’s release date yesterday, developer Blizzard Entertainment has now revealed a special collector’s edition.

The full contents of the collector’s edition are listed below. Blizzard did not mention a price for the premium bundle, but listings at retailers Amazon and GameStop show it will cost $90. The premium bundle, like the standard and digital deluxe versions, also includes a character boost to level 90.

The Warlords of Draenor collector’s edition, which Blizzard says will be in “limited supply,” includes the following items:

Physical Items:

The expansion — Physical DVD version
Behind-the-scenes DVD and Blu-ray two-disc set — Gives you an inside look at the expansion’s development, including over an hours’ worth of commentary and interviews
Soundtrack — The full orchestral soundtrack on CD
The Art of Warlords of Draenor — A special 160-page artbook with concept art, finished images, and CG images
Blackhand mouse pad — Special edition mouse pad featuring art of the warlord Blackhand

w-7

Blizzard’s Hearthstone: Building a truly digital card game

There are two ways that those skills can come into play, so to speak. On the one hand, succeeding at video games can require some of the same teamwork, real time analytics and composure under pressure that many jobs also require. Reigning supreme in a fantasy sports league requires statistical analysis, trading acumen and focus.

But there’s also the business leisure aspect — sales people who bond with customers over golf or drinks might add some new pursuits. It’s even more likely to become common as a team-building exercise in fields that are closely related to digital play, such as IT or finance.

Both reasons resonate with people who list card games on their profiles. “Poker and Bridge are two card games many people associate with as mathematical, strategic and intelligent,” says Paul Howe, head of quantitative research at Oxbridge Capital who lists both on his LinkedIn profile. “Moreover, I have played poker and bridge for a few years and consider them as a sports, much like my other interests in baseball (and) golf.”

For now, though, most video game players may have to just wait until the millennials start taking control as hiring managers — winning your fantasy football league will be worth that much more.
Blizzard, makers of wildly successful video games World of Warcraft, Starcraft, and Diablo, shifted speeds earlier this year when it released its own free-to-play digital card game, Hearthstone. Based on the lore of its Warcraft universe, the game is available on Windows, Mac, and iPad.

Last week saw Blizzard wrap up the launch of Curse of Naxxramas, an elaborate solo adventure expansion for Hearthstone giving players a chance to step away from the standard multiplayer focus and into a themed series of battles to test their skills and reward the successful with powerful new cards.

As the launch event drew to a close, CNET had the chance to speak to Hearthstone Senior Game Designer Ben Brode and Lead Artist Ben Thompson, about both the experiences found in the expansion and the wider effort to build a card game that takes full advantage of what you can do when you’ve created a truly digital deck of cards.
w-5