‘World Of Warcraft’ ‘Fury of Hellfire’ 6.2 Patch Notes

Blizzard Entertainment has released its new “Fury of Hellfire” 6.2 Patch and “hotfixes” for “World of Warcraft” (“WoW”). These contain information on various issues that have been resolved, such as the Shipyard, Tier-18 Set Bonus and Trinket Adjustments and the quests of the game. Included are bug fixes for the Grimoire of Sacrifice and Death Coil. Read on to learn more about the latest “WoW” updates.

The latest patch notes were released Monday. Information about the Seal of Inevitable Fate, Seal of Tempered Fate, Spirit of Harmony Vendors and Personal Loot Mode Improvements are provided. Below is a partial list of the latest “WoW” Patch 6.2 Patch Notes.

The hotfixes for the “World Of Warcraft” 6.2 Patch were released Tuesday. It includes information about the Death Knight, Druid, Mage, Monk, Paladin, Priest, Rogue, Shaman, Warlock and Warrior’s Tier-18 Set Bonus and Trinket Adjustments.

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World of Warcraft Patch 6.2 lets you whale on Gul’dan

Blizzard have rolled out a new, huge patch for everyone’s favourite destroyer of lives, World of Warcraft: Warlords of Draenor.

Patch 6.2, dubbed Fury of Hellfire, brings a lot of new additions to the game. The Tanaan Jungle, a new zone, will be accessible after completing a ship-building quest line in your garrison. Once it’s complete, you’ll also have access to further nautical missions, in a system not unlike the brotherhood feature in Assassin’s Creed.

Tanaan will have a new chapter-based quest campaign and new mission hubs too, but the main event is a new raid zone: the 13 encounter strong Hellfire Citadel. Sometimes I just can’t help but cringe at WoW’s naming conventions.

With the new dungeons comes further changes to the dungeon system in general. A new mythic difficulty has been added for those who may be finding them a bit too easy. This new difficulty will be available for the Warlords of Draenor dungeons.

A new interesting feature is Timewalking-the ability to scale your equipment down to allow you to return to dungeons from older expansions like Burning Crusade and Wrath of the Lich King. The equipment you get from completing one of these dungeons will be appropriate to your character’s level, meaning it isn’t a total waste of time.

You can read the full patch notes on the Blizzard site. I only just started playing WoW a few days ago, so all this stuff is a bit far off yet for me. WoW firmly has its talons in me, and its beak is slowly pecking away at my skull.

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World Of Warcraft Patch 6.2 Trailer Confirms Release Date

In the trailer, the orc warlock Gul’dan discusses his nefarious plans with his prisoner: Iron Horde leader Grommash Hellscream. We last saw Grommash and Gul’dan together in the Warlords of Draenor cinematic trailer. At the time, Hellscream had spurned Gul’dan’s offer to empower the Iron Horde with dark energy – an act which would have also turned them into pawns of the demonic Burning Legion.

Gul’dan, as it turns out, is now powerful enough to convert the orcs to his (and the Burning Legion’s) side by force. Here we see him unleash an avalanche of fel energy that turns an Iron Horde base into the Hellfire Citadel, a fortress which will serve as Patch 6.2’s new raid.

Blizzard’s recent tendency to stagger the Raid Finder wings by two weeks instead of one is a bit annoying. I suppose it’s their way of making sure players have something new to look forward to throughout the summer, though. Hopefully they’ll have something debuting in the fall once everyone’s sick of Hellfire.

Hellfire Citadel is located within the Tanaan Jungle, a zone previously inaccessible outside of Draenor’s opening quest line. Players will return here for new quests and to gather oil for their shipyards. The shipyard, a new Garrison facility, lets players build a range of vessels and send them off on naval missions.

Patch 6.2 also introduces a new meta-achievement called Draenor Pathfinder that requires you to do a lot of exploration, quests and treasure-finding through the expansion. A post-patch 6.2 update will allow anyone who earns the meta-achievement to use their flying mounts in Draenor. This requirement was a compromise between players’ desire to fly again and developers’ worries that it would disrupt questing. The release date for the update that will unlock flying is unclear but Blizzard has made a point of saying it’s a smaller patch so we shouldn’t have to wait long.

‘World Of Warcraft’ Introduces Timewalking Dungeons Including The Arcatraz Details

A visitor walks past a placard for “World of Warcraft” at the Gamescom 2010 fair in Cologne, Germany. Reuters/Ina Fassbender
In the upcoming “World Of Warcraft” Patch 6.2, Timewalking Dungeons will be a part of the game’s Patch 6.2: “Fury of Hellfire.” It will also be introduced as part of a series of seven weekend events.

Battle.net reports that two of the weekend events will focus on making the Timewalking Dungeons available for certain “WoW” players that have reached high levels in the game. The dungeons that are affected by Timewalking are the Outland and Northrend dungeons.

For the Outland dungeons, Timewalking Dungeons will be available for players with characters that are level 71 and higher. As for the Northrend Dungeons, the characters should be at level 81 and higher. Players with “WoW” characters who will Timewalk the Northrend and Outland dungeons will have scaled-down gear and power.

The quest “A Burning Path Through Time” will make use of the Timewalking Dungeons. This particular weekend-only quest requires players to complete five “Burning Crusade” Timewalking dungeons to receive the Seal of Inevitable Fate reward.

Flying Will Return To The ‘World of Warcraft’ In A Post-6.2 Patch

Since the release of the fifth expansion to World of Warcraft, players have wondered when they will be able to fly again. The new expansion, much like the one before it, restricted players to ground mounts when it launched. However, a recent interview with the lead designer led players to believe there would be no flying in any new World of Warcraft zones or future expansions.

Just weeks ago, Ion Hazzikostas, the current lead designer of World of Warcraft, told Polygon that flying would not be coming to the expansion and it would possibly be absent in future expansions. Even the Inquisitr chimed in on the lack of flying, noting the discord its removal was creating within the game’s players.

Today, that same lead designer posted to the official World of Warcraft website with the announcement that flying is returning to the game. The Dev Watercooler post addresses the fact that many players want to take to the skies after having discovered what there is to see on the ground so players will have the option to earn the ability to fly in Warlords of Draenor.

In a post-6.2 patch, players with a number of achievements unlocked will earn the ability to fly in the expansion. Players can start working on the new achievements when 6.2 launches, but flying will be unlocked with the achievement in a follow-up patch. Earning these achievements and ultimately the ability to fly in Draenor will unlock the ability to fly for all characters on an account when the patch goes live.

However, World of Warcraft players will have to jump through a few hoops to get their mounts off the ground. Unlike Mists of Pandaria where players could shell out thousands of gold on each character that needed to fly in the expansion zones, players won’t have to pay a sum in gold to fly. They will have to master their environment and the current expansion, though.

The meta-achievement “Draenor Pathfinder” will unlock flight in Draenor. It requires a number of other achievements to unlock including all of the exploring related achievements for the expansion, “Grand Treasure Hunter,” “Loremaster of Draenor,” and “Securing Draenor.” Not to mention, players will have to earn revered reputation with three of the new Tanaan Jungle factions. WoWhead already has a nice list of links set up for players looking to start working on the achievements now.

In addition to being able to fly, the meta-achievement also rewards a Soaring Skyterror mount. When the World of Warcraft 6.2 patch launches, a player that earns the “Draenor Pathfinder” achievement will be rewarded immediately with the new mount. Players should note that flying will not be unlocked with the achievement until a post 6.2 minor patch.

Announcing ‘The Art of World of Warcraft’ 2015

Following the 20th anniversary of the Warcraft universe, Blizzard is releasing The Art of World of Warcraft. Hitting the shelves on June 16th, this collection includes hundreds of sketches, concept drawings, and articles discussing the Warcraft universe. Normally, editions of The Art of World of Warcraft are reserved for collectors’ editions of the expansions. This time, however, Blizzard is releasing a stand-alone edition focused on the whole world, rather than on an expansion.

Upon opening, the book launches the reader into a vibrant and bold trip through Azeroth. With sections for each of the five expansions, the art and interviews tell the stories of Warcraft heroes as they unfold from “vanilla” to Lords of Draenor. The reader is privileged with the opportunity to hear from developers and designers as they reveal the goals, stories, and emotions behind the art for each part of the development of Azeroth.

As you can see, the imagery speaks volumes (please pardon the pun) and leaves one with the feeling of immersion. Perusing the art and reading the designer’s goals for that concept bring Azeroth into your hands and minds. Every page is it’s own beautiful piece of work. The art is stunning, and of a quality of detail than cannot be seen inside the MMO.

The shelf price kicked me in the stomach a bit, unfortunately. At $45, I was a little saddened, because the WoW franchise already eats up a lot of my gaming budget. Thankfully, Blizzard often has sales, including a pre-order sale for over $13 off! I would totally say that The Art of World of Warcraft is a great edition to your bookshelf, but I would also encourage taking advantage of sales and/or discounts.

I’ve already read through the book several times, and I am still finding details in both the art and interviews that I missed in my enthusiasm to absorb every detail. The book is a great coffee-table book, because the images are beautiful and the interviews are short but interesting. I am sure I’ll enjoy reading it for ages to come, as I fondly remember watching my brother finish killing Arthas as a druid healer spamming moonfire, while my mostly-wiped raid watched with baited breath. Good times.

If you’d like to join the devs and designers of the world’s most popular MMO, you can pre-order The Art of World of Warcraft on Amazon, or find it on shelves beginning July 16th. Happy hunting!

WildStar learns it’s 2015, transitions to free-to-play model

A few weeks ago, we reported that WildStar, the MMO from Korean publisher NCSOFT, could be going free-to-play. This fall, this will become a reality, as the development team announced a plan to transition the game to a subscription-free model that has quickly become the standard for the massively multiplayer online genre.

While no exact date has been given yet for the move to free-to-play, not only will the subscription be dropped, but the base game will also be available for free instead of the current $20. In place of these revenue streams, WildStar will offer microtransactions in the form of “player services, convenience options, and cosmetic offerings.”
Those who already have recurring payment set up on their accounts or have a pre-paid Game Time Card will be grandfathered into the WildStar “Signature service.” Signature service payments will function similarly to the current mandatory subscription, but paying players will receive extra bonuses, including extra Auction House bids, a higher currency earning rate, and extra XP.

Longtime subscribers-those who have continued to pay from the game’s launch until its move to free-to-play-will also receive a special set of rewards, including four free months of Signature service, a new decor item, a new pet, and the titles “Living Legend” and “Nexus Loyalist.”

Even if you don’t plan to subscribe to the game, anyone who purchases WildStar before the transition will receive special benefits designed to “retain an experience that most closely matches that of the launch game.” While free players will only receive two character slots, purchasers will receive 12, for example.

Although WildStar will now be completely playable without paying a dime, NCSOFT is stressing that this could change in the future with the inclusion of possible paid expansion packs. However, all updates for the core game will be offered free to all players going forward.

WildStar will go free-to-play this fall, Carbine committed to “ensuring it will remain AAA”

As the transition takes place, Carbine Studios said it will remain committed to “ensuring that WildStar will remain AAA,” by offering polished regular updates and a high-quality experience.

According to a PC Gamer interview with the studio’s Mike Donatelli, once the MMO goes F2P, new currencies will be added to Cred, Gold and convenience tokens. Cosmetic and convenience items will be made available through Omnibits or an upcoming real-money currency.

The items one would pay real money for can be acquired in-game, so players will not be forced to spend anything of they don’t wish.

A loyalty program will be offered to those who continue to pay for a subscription. The program provides the player with “loyalty currency” which can be used in a loyalty store, per PC Gamer. Other free in-game rewards will also be on offer for subs when WildStar changes to F2P.

Over the next several months, the studio will share more details on the transition and more details on the significant improvements coming to the game.