How WildStar Transformed From A Subscription MMO To Free-To-Play

Cheap wildstar gold online    When sci-fi MMO Wildstar launched as a hardcore, subscription-based massively-multiplayer-online roleplaying game in June of 2014, it had gamers and critics alike scratching their collective heads in confusion.

Here was an MMO launching in 2014 that not only hoped to reel in a sustainable subscriber base in an age of free-to-play online games, but was going to do so by emulating the complex, time-consuming MMOs of bygone years. Casual was in and hardcore was out, and WildStar-which certainly looked fun and had a great art style-was already antiquated at launch.

“Five years ago the landscape looked different,” WildStar Product Director Mike Donatelli tells me. That’s when Carbine began working on the current iteration of WildStar-the game had been in development in one form or another for much longer-and back then, at least from the developer’s perspective, the subscription model wasn’t in such dire straits.

The development team decided to build the game with a subscription model in mind, which makes sense given Carbine was founded by ex-Blizzard developers in 2005(and acquired by publisher NCSoft two years later).

How World Of Warcraft lets players put a price on their time

In Azeroth, the setting of Blizzard’s World Of Warcraft, goblins are the ugly face of capitalism. They’re willing to take any gambit if it’ll make a profit with little regard for their own survival and about as much consideration of the environment as a Captain Planet villain. Spend any time interacting with them at the banks and businesses they run and they’ll happily share their defining philosophy: Time is money, friend.

Blizzard used that tagline in April when it introduced the WOW Token and gave its estimated 5 million subscribers a way to buy, with real money, a digital manifestation of one month’s worth of game time that they could sell to other players through in-game auction houses.

Rather than risk the ire of those who might think the developer is overcharging for game time or currency, the system lets players put a value on their own time. A college student who might have a surplus of time and a shortage of money can use the gold they’ve accrued through in-game efforts instead of cash to keep playing. On the other hand, it gives someone with more disposable income the option to drop in a little extra cash to avoid having to worry about, for example, having enough gold in the bank to cover armor repairs.

With a subscriber base that rivals the population of Norway, it’s not surprising that over the past decade World Of Warcraft has developed a sophisticated economy that relies on macroeconomic principals.

World Of Warcraft’s economy is always most volatile when a new expansion is released. Auction houses become glutted with materials used for crafting in the previous expansion since they’ll become all but useless once players start focusing on the new recipes.

With the addition of WOW Tokens, the game’s economy has become more complex and tied to that of the real world than ever before. Consider what might happen if unemployment numbers rise dramatically. Players that lose their jobs might have less disposable income but more time to devote to becoming gold suppliers and purchasing game time through hard work.    Cheapest wow gold

‘Thrill of the Kill’ Version of PC MMO RuneScape in Development

RuneScape gold  Online    Jagex on Thursday announced–and launched–a new “cutthroat” version of its popular PC game RuneScape. Called DarkScape, it’s described as an “experimental sandbox MMO” that focuses on the “thrill of the kill.” The game is set in a “shadowy, alternate” game universe, which you can see in the video below.

The free-to-play DarkScape doesn’t replace RuneScape, but instead exists alongside it, set in the same overall world as RuneScape, but with a “kill or be killed” twist. Everyone starts from scratch in DarkScape, but people with existing RuneScape accounts will receive a 1.5X XP boost and an extra item kept on death.

“Featuring a surprising and treacherous world divided into low, mid, and high-risk regions, each with their own economy, players will have to decide how deep they travel into zones of maximum threat, where valuable resources and high-level content can be claimed,” Jagex said in its announcement.

“Players will have to watch their backs yet work together to protect trade routes, hold resource plots, and form into bandit groups,” it added. “Even Gielinor’s cities, highly-protected citadels of commerce in DarkScape, aren’t safe from PvP skirmishes. However, the further away from these rare ‘safe areas’, the more likely players will have to fight for their loot–and their lives.”

DarkScape senior producer Conor Crowley said Jagex came up with the idea for DarkScape “a couple of years ago.” The idea was put on the backburner as Jagex focused on RuneScape and other projects, but “it’s stayed with us” all along, he explained.

“Developing a new take on the world of RuneScape, one where PvP gameplay rules supreme, has proved very exciting,” Crowley added. “We spent time looking for a way to get DarkScape into the hands of players as soon as possible, so the game launching today is very much an experimental first step. That said, it will continue to evolve and further develop based on how players explore our fresh take on a deadly MMO experience.”

For more on DarkScape and to start playing now, head to the game’s website. RuneScape is one of the oldest MMOs out there; in 2016, it will celebrate its 15th anniversary.

World Of Warcraft’s Best Guild Is Splitting Up

Buy cheap wow gold     Over the past few years, the top World of Warcraft raiding guild has been the Europe-based team Method. However, this week the guild went through a major split.

This kind of drama isn’t uncommon in World of Warcraft guilds, whether they raid or not. Maintaining harmony among dozens of players with different temperaments and priorities is a constant challenge. It’s sad, though, to see this kind of upheaval in a guild that’s been at the top of their game for the past few years and in existence since shortly after WoW launched.

The age of WoW (11 years this fall) makes it even easier for this kind of upheaval to happen. Millions of subscribers have left the game just this year, making it harder for guilds to fill their raid groups with competent players. Guilds are forced to merge, cannibalize rivals, or shut down as the talent pool shrinks. This has a snowball effect, with many players then quitting because of the stress that these shakeups cause.

The top guilds have an even harder time of things, because the pool of players with enough skill and free time to raid with them has always been tiny. This pool is just getting smaller over time, as players who once raided 20+ hours get jobs, have kids, or simply just get bored with an aging game. As these players leave, there aren’t a lot of replacements because the new generation of hardcore gamers are flocking to newer releases.

Many WoW players will come back when Legion and future expansions launch, but I’m not sure how much it’s going to help the guilds racing for world-firsts. They need players willing to spend dozens of hours a week over the course of months and years-the type of people willing to keep attempting a boss after 471 deaths. At this point in WoW, that’s a very rare breed.

Wildstar will be fully free-to-play at the end of the month

Cheap wildstar gold online   Wildstar is one of those MMOs that has managed to survive in the harsh, difficult land these games find themselves competing over. But like many others subscriptions just aren’t doing it anymore, prompting developers Carbine Studios to announce the transformation to Free-to-Play back in May. It’s been a slow process too, but Wildstar is finally ready to shed its paying ski, and soon too.

Wildstar will fully go free-to-play at the end of this month, on September 29th to be exact. All accounts that have a paying subscription on them will be converted to Signature accounts-which bestow upon you some extra goodies for paying and support the game since launch. Signature status can be maintained if you continue paying too, with all the details about what you get over normal, free accounts documented in full over here.

Inactive or otherwise non-paying accounts will be converted to Free status, which really just strips away some added benefits like Auction House slots and Currency earning rates. The game itself is completely open, with Carbine not wanting to lock free players out of content that still paying ones would have access to. Expansion in the future might require a little bit of an investment, but for now there’s nothing stopping players from enjoying Wildstar for absolutely nothing.

And that’s part of the reason why the free-to-play model has worked to revive so many other MMOs before, with DC Universe being a prime example. Offering some smaller in-game purchases and functionality for truly dedicated players keeps some money rolling in, but at least the barrier for entry doesn’t exist anymore.

Hell, I might even give it a go again-with my fond memories of being a space cowboy still fresh from the last time I embarked on Wildstar’s unique look at MMOs. It’s really good stuff, made by a talented team of developers-it’s just a pity they released what would have undoubtedly been 2005’s best MMO in 2014.

‘Guild Wars 2’ News: Now Free-To-Play, Paid Expansion Coming in October

“Guild Wars 2,” the massively multiplayer online role playing game developed by ArenaNet is now free-to-play. According to an announcement on the game’s website, anyone interested in playing the game for the first time can now download the game for free and play starting August 29.

The announcement clarified that it is the core game that is available for free and that players have to sign up for free accounts in order to play. Free accounts, so as to distinguish them from other types of accounts, have fewer slots for characters and bags and also have restrictions when it comes to interacting with other players through chat. Players with free accounts are also restricted to proceeding to other zones in the game through a series of level caps. According to the announcement, these measures will hopefully discourage cheaters among the newbies, as well as protect veteran players.

Players with free accounts will however get the whole paid core game and much more if they end up purchasing the upcoming paid expansion called “Heart of Thorns.” Those who want to remain playing for free however can still do so, but the developer expressed confidence that whoever starts playing the game will want to pay for additional content.

“Heart of Thorns” is arriving on October 23, 2015 and it is expected to bring a lot of end-game content which includes Masteries, Fractals and Stronghold. The Mastery system that will be introduced by the expansion is described “as a new approach to endgame progression” and is especially targeted for veteran players who have reached level 80. According to the website, it also intends to “widen the gap between new and veteran players.” The expansion is also expected to bring “challenging group content” through its raids.

This is the first expansion pack released for the game since it was released in 2012. Since its release, the game has sold over 5 million copies.  Best Mmo site Online