Chronicle: RuneScape Legends Accepting 2nd Closed Beta Sign-ups

RuneScape gold   Played out within the pages of a living book Chronicle: RuneScape Legends is a collectible card game that focuses on quest building, allowing players to craft their own miniature RPGs against enemies, including classic RuneScape boss monsters, before entering into PvP combat.

In Chronicle: RuneScape Legends, players build their own card-based adventures as they quest towards an ultimate showdown against a world of rivals.

Set within the pages of a magical book where the world of Gielinor unfolds before your eyes, Chronicle: RuneScape Legends offers a unique strategic twist on card games. Craft your quest with a deck of cards, battle enemies for gold and bonuses, and then face the final challenge of player vs. player combat.

The PC closed beta for Jagex Games Studio’s upcoming online strategy card game will begin on Wednesday, Nov. 25, and is now accepting registrations.

“Following the fantastic reception Chronicle received at RuneFest-from both RuneScape fans and games press-it’s great to reveal that the game will begin its closed beta on PC in just a few short weeks,” said James Sweatman, lead designer for Chronicle: RuneScape Legends. “This is our chance to get solid feedback from our would be player-base for the very first time, which will help further develop and refine Chronicle ahead of next year’s launch.”

RuneScape Legends beta registration begins

RuneScape gold online  It’s easy to be cynical about a sudden proliferation of anything-maybe one day we’ll be whining about an influx of Half-Life 3 clones-but it’s been fun to watch the rise of rival CCGs where previously there was only one. Jagex’s take on the genre, Chronicle: RuneScape Legends, is about questing your way through “card-based adventures”. Closed beta registrations have begun.

The beta will get rolling in November, lead designer Jim Sweatman announced at RuneFest this weekend.

“Since Chronicle’s inception we’ve been committed to iterative, agile development,” he said. “We’re incredibly excited to open the game up to more RuneScape fans and those looking for something new to join us in creating something special. We believe we can create a surprising and genuinely unique experience for all gamers.”

Jagex have been fiddling with Chronicle since the start of last year, and have wound up with a board-based, RPG-ish affair in which opposing players “quest towards an ultimate showdown”. It looks to take as much from Talisman as it does Hearthstone.

We’re promised expansive deck building, deep crafting tools, hundreds of cards, a formidable offline ‘Gauntlet’ mode, and ‘pick up and play’ combo mechanics. That last point seems feasible enough-Sweatman spent a year as RuneScape’s player experience manager, ensuring that new players had a good time.

‘Thrill of the Kill’ Version of PC MMO RuneScape in Development

RuneScape gold  Online    Jagex on Thursday announced–and launched–a new “cutthroat” version of its popular PC game RuneScape. Called DarkScape, it’s described as an “experimental sandbox MMO” that focuses on the “thrill of the kill.” The game is set in a “shadowy, alternate” game universe, which you can see in the video below.

The free-to-play DarkScape doesn’t replace RuneScape, but instead exists alongside it, set in the same overall world as RuneScape, but with a “kill or be killed” twist. Everyone starts from scratch in DarkScape, but people with existing RuneScape accounts will receive a 1.5X XP boost and an extra item kept on death.

“Featuring a surprising and treacherous world divided into low, mid, and high-risk regions, each with their own economy, players will have to decide how deep they travel into zones of maximum threat, where valuable resources and high-level content can be claimed,” Jagex said in its announcement.

“Players will have to watch their backs yet work together to protect trade routes, hold resource plots, and form into bandit groups,” it added. “Even Gielinor’s cities, highly-protected citadels of commerce in DarkScape, aren’t safe from PvP skirmishes. However, the further away from these rare ‘safe areas’, the more likely players will have to fight for their loot–and their lives.”

DarkScape senior producer Conor Crowley said Jagex came up with the idea for DarkScape “a couple of years ago.” The idea was put on the backburner as Jagex focused on RuneScape and other projects, but “it’s stayed with us” all along, he explained.

“Developing a new take on the world of RuneScape, one where PvP gameplay rules supreme, has proved very exciting,” Crowley added. “We spent time looking for a way to get DarkScape into the hands of players as soon as possible, so the game launching today is very much an experimental first step. That said, it will continue to evolve and further develop based on how players explore our fresh take on a deadly MMO experience.”

For more on DarkScape and to start playing now, head to the game’s website. RuneScape is one of the oldest MMOs out there; in 2016, it will celebrate its 15th anniversary.

Runescape Players are Helping to Save WilD Cats

Through a partnership with the World Wildlife Fund, RuneScape players can currently participate in in-game events that help to support big cats in the wild.

RuneScape’s 200 million players can participate in Adopt a Big Cat activities within the MMO, which give them the chance to adopt exclusive companion cubs based on four big cats (jaguar, tiger, lion, and snow leopard) along with titles for their characters. Additionally, players can donate RuneScape bonds, with proceeds going to the WWF to support their conservation efforts.

So far the project has raised some 66,000 pound(roughly $103,000 USD). If you’re a player of either RuneScape or Old School RuneScape, you can participate by seeking out an in-game character called Conservationist Rohit Sharma.

It’s great timing for the event: International Tiger Day was celebrated yesterday, and with the unfortunate passing of Cecil the Lion making headlines, gamers may be especially keen to help raise awareness of the plight of cats in the wild. Runescape’s in-game event lasts until tomorrow July 31.  Runescape Gold Online sale

Runescape now has a 10-player raid

Old man Runescape just refuses to confine itself to a comfy rocking chair—pipe on feet, and gently puffing at a pair of slippers. No, instead the 14-year-old MMO has just introduced raids. Well, a raid.

It’s a 10-player affair, and will require players to travel to the new planet of Mazcab to do battle with the minions of Tuska. Who’s Tuska? A world devourer, it turns out, who was defeated as part of a recent world event.

There will, of course, be new rewards—including new armour and combat abilities.

The new world also features a PvP minigame, a procedurally generated forest, and a bunch of mini-quests for the planet’s inhabitants. The ones that don’t want to eat whole planets, that is.

Raids are a members-only affair, and so not available to the game’s free-to-players.-Runescape Online

Fun in the sun as the RuneScape summer getaway touches down

RuneScape–today launched new content which has turned the desolate Lumbridge Crater into a holiday retreat for players to relax in this summer.

Although previously the battlefield of two gods, the RuneScape community has been working to turn the Lumbridge Crater into a little piece of paradise, just in time for summer. There are number of summer-themed activities to get involved with, including: sandcastle building, rock pool fishing, beach grills and even a coconut shy. Each activity rewards players with skill-based XP as well as a number of summer emotes and cosmetic items.

Not all the locals are friendly though as every hour a giant beach boss monster, named ‘Clawdia’ by the players, turns up to kick sand in their collective faces. Defeating her quickly will provide players with the best loot including ice creams and cooling cocktails.

Finally, if you’ve missed out on festival tickets this year, then RuneScape has you covered. The development team will be making guest appearances on a stage that will magically appear in the area. Their arrival will also herald happy hours which will gift increased XP for all beach events and activities.-RuneScape gold online

Runescape mod fired for abuse of powers

Allow me to paint you a mental picture. Youre a paid moderator for Runescape, an MMO that most people havent thought about in almost a decade. You have great power, but also great responsibility. You one day grow bored of using your powers to patrol the land maintaining the peace and decide to switch from being a super hero to a maniacal villain. Obviously, your first choice of evil deed is to ruin the in-game economy with your magical mod powers.

BUT WAIT? Developer Jagex runs software that watches changes to the live game and manage to spot what youre doing and prevent your evil plan from being achieved. The result, you lose your job.

So yeah, that happened. Heres a statement from Jagex:

It is with regret that we have some sad and unfortunate news to share with you. Today, Mod Reach was dismissed from employment at Jagex, following an investigation into serious misuse of moderator privileges. This was flagged to us by system checks which track and log code changes made to the live game. We were able to intercept the intended changes before anything could impact the game economy.

So, how would you have gone about totally abusing your moderator powers?

The Design Director of RuneScape talks to TCS

Runescape is an enormous and well known online game created by Jagex studios, whose company headquarters are based in the Cambridge Science Park. Sam Raby spoke to the Design Director, Mark Ogilvie.

Could you give a brief outline of what Runescape is?

It’s a medieval fantasy adventure where thousands of people work together to kill the dragon and rescue the princess. As they do they raise their skills and improve at the game to take on bigger and bigger monsters. Runescape’s also special because we take our story telling quite seriously; there’s hundreds of quests in the game and we’re talking about proper, epic, adventures – not just, say, killing 20 bandits.

Is the story emphasis what you would say differentiates your MMO (massively multiplayer online game) from others?

That’s a big thing, but the other thing is that we have Guinness world records for the most updated game in the world. Every week you log on there’s something new and shiny to do, and that’s not a bug fix, it’s a genuine new piece of content. Monsters to fight, dungeons to explore, quests to get involved with. We’ve also got 50 mini games within Runescape that are individual games in their own right.

As the director of design what’s your job?

I always describe myself as a manager of goblins rather than a manager of people. I will identify areas that we need to improve or make additions to in the game, and put together what we would describe as a core aims brief. We get a rough idea of what space we need to fill, give it to a designer to get work on a solution which is then checked over by people like me for balance. Then we get the artists and technical developers involved to make sure it’s possible, then Q&A, graphics and development implementation…it turns into a scrum of people really. Then it’s put together, tested and released into the game. I help people make the best content that they can, I don’t actually design any of it myself any more. There’s about 200 people on the Runescape floor and I want all of them to put their own stamp on the game.

You’ve been here for 12 years, has the company changed a lot?

A lot, yes. While I think we still retain the indie vibe of the company, it’s a lot bigger. We’ve got loads more staff and loads more players. That means loads more people having expectations about Runescape and we’ve got more business sense then we had before. The game’s grown so much too, and the nature of the players has changed as well. If we made the same game as we had 12 years ago no one would play it. We’ve got a lot of players growing up as they play it, there’s lots of people who started playing in their teens and are still going as adults, but with lives of their own now as well. As such we have to be aware that the appetite for content has changed, I could show you stuff from 10 years ago and we’d never make anything like that again! We’re competing for attention as well in a way we weren’t before. If you’re playing PC games today, you’ll have YouTube and Twitter open as well, and your phones. People today will try a game for five minutes on their phone and if it hasn’t grabbed them then they’ll move on. In the past people might put five hours into a game first. The players have grown up and the scene’s changed.

I’ll take the pressure down a notch now, what’s your favourite game?

I’m always a sucker for Mario Kart, original Mario Kart on the SNES, that’s my go-to. I think my ultimate favourite game of all time is a game called Laser Squad, which was a game on my Amstrad CPC464, that kind of evolved into things like X-Com today, it’s like a spiritual successor. It’s a good example of how games have changed now as well. In X-Com today you have two things to do a turn, but back then you had a pool of action points it’d take four to move forwards, eight to move backwards, one to turn 90 degrees. Then you’ve got to choose whether to burst fire or snap fire, prime your grenades…it’s a lot more accessible now.