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Mmobays.co Offers Affordable Coins For FIFA 15 Online

FIFA 15 is a worldwide phenomenon among the football enthusiasts now. There is a very big community of gamers who enjoy playing the sport on their favourite consoles. They are required to buy currencies called FIFA 15 coins to get their favourite players. Mmobays.co helps them fulfil their desires. Mmobays.co attend to a worldwide Leading FIFA services provider.

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FIFA 15 Advanced Tips for Take Corner Kicks the FIFA 15 Way

Corner Kicks grew stale over the years. For as long as we can remember, you had two options for attacking with a corner kick. Either slow roll pass it to

another player on your side and try to wiggle in for a shot on goal, or high/low cross it into the box for a nice one timer. Well, we’re happy to say EA

Sports finally put a stop to this in FIFA 15, sort of.

You basically have the same options with a twist. When you line up to take the corner, you can press Down on the D-pad to bring up a tactics list for your

shot. At that point, by either pressing Up, Down, Left or Right again on the D-pad, you can choose to have your players set up for different plays. You could

have them run near or far post, take a top of the box stance or crowd the keeper for a chance to get an unblocked kick.

We suggest never kicking the ball without using this tactic. You wouldn’t go to an all-you-can-eat buffet and just get a salad, would you? Use the options

they give you. Your chance of scoring increases greatly if you run a specific tactic and kick accordingly. Simply kicking the ball into a pool of would-be

receivers up against the new ultra smart goalie A.I isn’t the best idea

The Chance of Farming Extra Coins in FIFA 15 Ultimate Team

(Xtmmo.net FIFA Guide) – Its never goes wasted to farming extra FUT 15 coins whenever you get a chance in FIFA Ultimate Team, there are a couple of methods to earn extra FUT coins. most of which revolve around using trading exploits to your advantage. With your pockets flooding with these coins, youll be able to purchase the best ranked players and work your way to the squad of your dreams.
For more help on FIFA 15, read our Best FIFA 15 Formations Tips, FIFA 15 Mobile Guide and Comparison, FIFA 15 Coins VIP System Instruction.

Trading Seems to Work the Best
When youre going with trading, the key point to note is to buy at fewer prices and sell at higher prices. To accomplish this task, Buy it now feature can come in really handy. This method still works to some extent, but it was definitely on its peak near the games launch.

You need to purchase some of the key players and then sell them with small profits. Its advisable that you never exceed the profits by 400 coins.

For example, you can buy a player for 600 coins and sell it for 800 coins. No doubt this method is slow, but it promises longevity and perpetual success.

Playing the Offline Mode
There arent many players who jump into offline mode, at all!

I believe that the offline game mode is a good way of not only testing the chemistry and formation of your team, but also earning coins. In addition to this, there will be some tournaments which will reward you with bronze, silver, and even gold packs.

Fitness Cards
The importance of Fitness Cards is easily overlooked; especially when it comes to earning coins with them. For this method, you need to get to the Consumables Search and search for Squad Fitness Cards of Gold quality. Youll easily come across a Gold Card under 1,000.

All you need to do is to buy a decent sum of these cards and then sell them with small profits – but of course, you already know it. This method seems to work pretty well because everyone needs Fitness Cards.

Selling the Gold Squad
For this method, you need to buy about 11 Non-Rare Gold players for about 300 to 350 coins each.

The key point to note here is to remember not going above 350 coins at any cost. In addition to this, you need to make sure that each of the players has a minimum of seven contracts. Furthermore, remember that youll not get Gold Rare for 350 coins – dont waste your time!

Once youve built up a squad, start playing games until contracts of all players run out. After that, instead of buying more contracts for the players, discard each one of them for 350 coins.

A lot of popular YouTube commentators and professional FIFA players take part in this tournament. You need to use this thing to your advantage and earn heaps of coins.

You need to start purchasing Irish players before the tournament starts and put them up on sale near the tournament. Since players need these players for the tournament, they will pay almost any price to buy them before the tournament.

FIFA 15 Guide to get grips with new features – mcerikson.net


FIFA 15 has made changes to goalkeepers, player models, ball control and loads more. Here are some quick tips to help you adjust to what’s new in this year’s entry.

Tiki Taka returns
Thanks to the changes made to ball physics, control, player movement and body models in FIFA 15, tiki taka is back. It’s once again possible to make a series of one-touch passes between a cluster of players and leave defenders chasing shadows.

This is a great way to open up play and create space when it becomes a little crowded. Using a series of four or five short passes before switching the ball will help get you out of a jam when defences try to press the ball in numbers. It’s now possible to even make one or two-yard passes, meaning layoffs are achievable, which are great when trying to play the ball into the path of a runner.

You won’t be able to place one-touch passes across the entire pitch with ridiculous switches like in older FIFAs, though. You’ll have to make sure that the player receiving the ball is in a position where he is able to make the pass, otherwise it will lack the power, direction or both.

Use the player’s body to protect the ball
Body position is now even more vital when it comes to shielding the ball. If a defender catches up with the ball carrier, make sure you turn away from him and perform a series of turns using the left stick, this will make it more difficult to be tackled. Don’t simply keep sprinting in the hope you’ll keep the ball. You won’t.

Those three point turns which AI attackers use all-too-frequently can become an excellent tool for coming inside from wide positions. The more intricate ball control in FIFA 15 means players, especially the more skilful ones, are also now more adept at shifting the ball between their feet, meaning sidestepping tackles is now easier.

Goodbye lobbed through balls
EA has nerfed lobbed through balls, so much so that they’ve all but become null and void as an effective tactic against defensive lines.

Not only is it incredibly difficult to get the height and distance of a pass right, but for some reason players find it impossible to control a lobbed through ball, so defenders often get back and steal the ball.

It’s more effective to use a long pass with less power. It won’t go into space, but the receiver will control the ball better and stop the defender from making an easy interception.

Press high in numbers
In single-player, if the full backs receive the ball from the goalkeeper, or indeed have the ball on the flanks near their own penalty box, press with two or three players. If you manage to close down the passing lanes, the defender will blast the ball straight out of play for a throw-in.

Put more power into shots
If you’re through on goal, you’re going to have to use much more power than in previous FIFAs. Thanks to the insane athleticism of FIFA 15’s goalkeepers, you’re going to need to blast the ball beyond their grasp and give them no chance of reaching it.

Use the LT/L2 modifier to drill the shot low if you find the keeper is still able to pluck your shot out of the air. Finesse shots take power off the ball, so try to avoid these unless you’re approaching the goal at such an angle that the curve will help take the ball further away from the goalkeeper.

One touch, then shoot
If you’re able to make a short pass to the feet of your striker in the box, then try your best to have only one touch before taking the shot. This prevents the goalkeeper from being able to prepare for the strike. The touch should also take the ball and striker away from the defender, giving you the space to lash it into the corner of the net.

Shoot across goal
Goalkeepers will parry shots across goal, giving you an extra chance to follow-up and finish the rebound. When running towards goal with the ball, try and aim for the far corner. It’s rare that the goalkeeper will catch the ball, as long as the shot is both accurate and powerful enough.

FIFA 15 Launched TODAY: Reviews Are In!


After weeks of anticipating, the big day has finally arrived: release day for FIFA 15 in North America! And the reviews are rolling in. How does this year’s installment in EA’s soccer sim series measure up to last year’s? How are gamers and critics reacting to the changes? Let’s check out the pros and cons of FIFA 15-where the game has evolved over its predecessor, and where it is lagging behind.


Realism and Emotional Intensity

These have been the big buzz words for FIFA this year, and no wonder: the players really do look absolutely fantastic, and so do the pitch and the audience. The player reactions are much more palpable-there are no more stiff faces on the field. Players behave like individuals, and react realistically to their triumphs and shortcomings on the field. They pout, they shout in frustration, they celebrate in victory. They interact with each other in realistic ways. None of this alters actual gameplay, but it feels a lot more natural. Crowd atmosphere is amazing, and really helps to individualize the stadiums themselves, which have been rendered in wonderful detail. Play at Anfield, and you’re sure to hear “You’ll Never Walk Alone.”

Subtle but Powerful Changes to Gameplay

Defenders are a lot more involved. Whereas in the past they would often just stand there being useless when they were needed, they are now much more likely to jump in and do their jobs.

Goalkeepers in particular have received a huge upgrade. This was a big deal this year, and EA has talked about it a lot, so we were excited to see whether the new goalkeepers would live up to our sky-high expectations. The goalkeepers really are doing a much better job this go-around. Enhanced ball physics has also removed some of the predictability out of shots. Surefire shots in the past are now much more randomized (and realistic). Coupled with the improved skill of the goalkeepers, it is now much easier to defend your goal and harder to score against your opponent. Some reviewers have been saying they now think the goalkeepers are overpowered, but these voices are a minority. We feel like they are much more balanced than they used to be.

More varied gameplay. We mentioned a moment ago how the goal shots are more true-to-life, resulting in more variation and less predictability. This applies not just to the goal shots, but to all the gameplay on the field. You can play a lot more hours on FIFA 15 than you could on FIFA 14 and experience a lot less repetition. In fact, so far we’ve been hard-pressed to spot any at all.

Game Mode Improvements

Career mode seems more intuitive than it did in the past (though not much), and there are a ton of options. This is great if you’re a big FIFA player and you know the ins and outs of the game, but may be a bit intimidating for some novices. Lots of different game modes have come back, including skill games, tournaments, Pro Clubs, Co-Op seasons, online play, and of course, Ultimate Team.

Ultimate Team is even better than Career Mode. It should be less tricky for new players to master. There are some balancing issues in UT, including defensive errors, and these do subtract from the game a bit, but not so much that it isn’t still a heck of a lot of fun. Another change is that you can no longer trade cards with friends. While this is a bit sad, they made the change to reduce exploitations that were inflating the transfer market prices way beyond anything remotely reasonable. This should keep top player cards within an affordable range . or at least, a less unaffordable range. As a reminder, this version of FIFA has introduced player loans, so you can sign on these hard-to-afford players for a few games to test them out, which is fun.

Planning is so much easier. Remember when you used to have to head over to FU Thead or FU Twiz to try and plan out the perfect team? Now you can do all of that inside the game using the concept squads feature that has just been introduced. You can test strategies and tactics, and it is awesome. Team Sheets may actually be our favorite new feature on the game. It is amazing to have this level of control for each player.


Every game has its imperfections, and FIFA 15 certainly isn’t without them. While player physiques look more athletic, they also look a bit more buff than seems realistic for the majority. There are glitches and bugs, some of which are rather funny-like a player passing his arm straight through his teammate’s body during a celebration. We have yet to see a player float through the air though, which is good! Career Mode could still use some polishing; hopefully next year they will make that a priority. Single-player gaming in general could use some work; EA’s focus seems to be on multiplayer.

In summary? FIFA 15 isn’t a perfect game. You can hardly expect perfection though when there are so many aspects to work on each year, and the developers are always forced to pick and choose. This year we saw a lot of work go into Ultimate Team and the graphics and realism aspects of the game. Next year, hopefully EA will focus more on Career mode. But for now, one thing is certain, and that is that FIFA 15 is the best FIFA game ever, and there are a ton of great reasons to buy FIFA 15 right now!

ArcheAge Launch Update: Capacities, Communication, and Where to Find Info


Hi everyone, we’d like to thank you all for being a part of this absolutely massive launch of ArcheAge, Huge archeage gold sale at mmobays.co.

We’ve heard from a lot of you that ArcheAge has stirred up excitement for an MMO in a way that many of you haven’t felt in a long time. When people are in and playing, we hear a lot that the game’s the great, exciting experience they were waiting for.

While it’s been great for many, it’s been uneven for others, most notably if you’re stuck waiting. (We know, we wait in the same queues you do.)

Know that we haven’t been, and won’t be, resting until the experience is great for everyone. We’ve been talking to you a lot about “patience – which has been extreme in some cases for sure.

I’d like to talk about what we’re doing to make sure that all of you can have that same kind of experience.


In an ideal world, we have all the hardware we need to host the ideal number of servers, in a way that works best for everyone. We’d strike the perfect balance between launch popularity, when everyone wants to be online 100% of the time, and the settled population of more normal play patterns that will naturally come over time.

In reality, we have to plan capacity months ahead of time, based on things like web site signups, numbers of people who play in alphas and betas, how long they play, and so on. There’s a fair amount of science that goes into it, and in general it’s pretty accurate. We then include extra for overflow, just in case we need more.

In this case, so many entirely new people showed up that we opened not just all of our launch hardware on the first day, but the overflow hardware soon after as well. Since Head Start, we’ve expanded both the number of servers and the capacity of all servers steadily. We try to let you know this both on the forums and on Twitter (@ArcheAge]) whenever this occurs.

Inside the business you’ll hear people call this “problems of success,” but make no mistake – since it negatively affects you, we remain obsessively focused on the “problem” part, not the “success” part. We treat these as high priority problems that we need to solve, as rapidly as possible.


Right. There are things going on both in and out of game to make things better:

1) Yes, more hardware is on its way to helping you! We’re still aiming to strike the balance between short and long term and we know with certainty that more hardware is needed for both. We’ve heard both the “more servers” and “no more servers” crowds, and are certain we need to take steps toward more. I’m happy to share that the next round of hardware landed with our team in Texas this morning.

While I do wish that we could violate the laws of space and time to transport physical servers instantly, and help both NA and EU simultaneously, because of the way hardware is shipped out, and factors like “customs,” there will be some delay between helping out the two regions. Do note that we’re doing everything we can to make sure that delay is as minimal as possible. (We are aiming for days, not weeks, between.)

We’ll be talking more about the details here over the coming days, in our Launch FAQ thread.

2) Note that we’ve been more aggressively sweeping AFKers, even manually when needed. For example, while we had said during beta that we were tentatively tolerant of AFK mount riding, we’d be keeping an eye out to see if it became a problem. Well, it’s officially a problem when actual players who will be playing can’t get in.

If you’re not actively playing, please do be aware that you might not be there when you get back. Of course, while we do appreciate creative justifications such as “I am merely celebrating the excitement of launch by exercising my steed in a circular pattern for an extended period of time,” those will still earn a quick trip to desktop.

We’re also going to be setting up a more aggressive AFK timer as is suited to an over-popular launch, and ensuring that there are fewer ways to get around it. Again, this is all to create the greatest opportunity to get active human beings into the game.

3) As with any launch where you get massive numbers of new players, we need great people helping out with the typical things that happen as services scale up, which is why I wanted to talk Customer Service. You have wanted to talk with them. You’ve wanted to talk with them a lot. And they really do want to help.

Trion’s CS team has already been expanded pretty massively, with scores of new people coming on board in the weeks leading up to ArcheAge’s launch. There’s a veritable dedicated army of people wanting to help. We’re also happy to announce that we’re ramping that up even more. As with all of our CS in the past, we’re continuing down the path of natively fluent CS reps in each language we service.

4) Communication is critical during launches – We do get that. I’ve personally tweeted more during this launch than I think I have since Twitter existed. We’re going to be redoubling our efforts, most notably on our forums, with even more people pitching in.

We had been trying to focus our updates into specific known locations, but that’s not having the effect that we had hoped. We need to be in more places and threads that you’re already discussing, so you can expect more of that beginning today, and in a more visibly 24/7 fashion than it might have appeared previously. We’ve been continuously working like crazy knocking down the types of launch issues one might expect, but if you don’t see evidence of it, then it’s not as helpful to you. We get that too.

MMO ArcheAge is DDoSed before it even launches – ArcheAge news


Newsbrief: ArcheAge gold , the MMO from Lineage creator Jake Song that has been in development for eight years, is finally getting a Western release tomorrow — but its already being hit with DDoS attacks.
Song founded XL Games back in 2003, and in 2006 started work on ArcheAge, a sandbox-style MMORPG. The game will be released tomorrow in the U.S. and Europe, although its already been available for the past few days to players who paid for the Head Start bundle.

But these head start players have been hit with big problems, and many can only access the game for short periods of time. Now XL Games has stated that this is due to a denial-of-service attack, and the team says it is hard at work to get you back in the game.

DDoS attacks are becoming more and more common in video games. Just recently the PlayStation Network was brought down by such an attack, while earlier this year, Steam, Origin and Battle.net all received attacks on the same night.

New Servers Added: Inoch (NA) and Aier (EU)

Founders, you’ve seen it for yourselves: the population on ArcheAge’s initial Head Start servers has been burgeoning! We’re excited to announce that two new servers are being added during Head Start due to overwhelming demand. Inoch is our new North American server and will be added to the Auction House 1 cluster. Aier is our new European server and will be added to the Auction House 3 cluster.
ArcheAge Gold These new servers will be brought online and available to play today: Monday September 15 at 10:30 AM PDT (GMT-7). See you in ArcheAge, Founders!